/** establishSession_priv.h This file automatically generated by FSMLang */ #ifndef _ESTABLISHSESSION_PRIV_H_ #define _ESTABLISHSESSION_PRIV_H_ #include "hsmCommunicator_submach.h" #include "hsmCommunicator.h" #ifdef ESTABLISH_SESSION_DEBUG #include <stdio.h> #include <stdlib.h> #endif /* sub-machine events are included in the top-level machine event enumeration. These macros set the appropriate names for events from THIS machine and those from the PARENT machine. They may be turned off as needed. */ #ifndef NO_EVENT_CONVENIENCE_MACROS #undef UFMN #define UFMN(A) hsmCommunicator_establishSession_##A #undef THIS #define THIS(A) hsmCommunicator_establishSession_##A #undef PARENT #define PARENT(A) hsmCommunicator_##A #endif #ifdef ESTABLISH_SESSION_DEBUG extern char *ESTABLISH_SESSION_EVENT_NAMES[]; extern char *ESTABLISH_SESSION_STATE_NAMES[]; #endif typedef enum { establishSession_IDLE , establishSession_AWAITING_RESPONSE , establishSession_numStates } ESTABLISH_SESSION_STATE; typedef struct _establishSession_struct_ ESTABLISH_SESSION, *pESTABLISH_SESSION; #undef FSM_TYPE_PTR #define FSM_TYPE_PTR pESTABLISH_SESSION extern ESTABLISH_SESSION establishSession; extern pESTABLISH_SESSION pestablishSession; typedef HSM_COMMUNICATOR_EVENT (*ESTABLISH_SESSION_ACTION_FN)(FSM_TYPE_PTR); typedef HSM_COMMUNICATOR_EVENT (*ESTABLISH_SESSION_FSM)(FSM_TYPE_PTR,HSM_COMMUNICATOR_EVENT); typedef ACTION_RETURN_TYPE (*ESTABLISH_SESSION_STATE_FN)(pESTABLISH_SESSION,HSM_COMMUNICATOR_EVENT); static const ESTABLISH_SESSION_STATE_FN establishSession_state_fn_array[establishSession_numStates]; struct _establishSession_struct_ { ESTABLISH_SESSION_STATE state; HSM_COMMUNICATOR_EVENT event; ESTABLISH_SESSION_STATE_FN const (*statesArray)[establishSession_numStates]; ESTABLISH_SESSION_FSM fsm; }; ACTION_RETURN_TYPE hsmCommunicator_establishSession_sendStep0Message(FSM_TYPE_PTR); ACTION_RETURN_TYPE hsmCommunicator_establishSession_sendStep1Message(FSM_TYPE_PTR); ACTION_RETURN_TYPE hsmCommunicator_establishSession_notifyParent(FSM_TYPE_PTR); #endif